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Senin, 30 Mei 2022

Prosperous Universe

After moving away from MMOs, I started playing games again. The game is called Rich Universe , first released in 2017, now Reboot and now available on Steam. It's basically EVE Online, with no battles and all the good parts. :) In other words, a spreadsheet simulator. A game where you create objects in an imaginary galaxy, then export and trade them. It's one of the slowest games I've ever seen, and everything you do takes hours or days in real time. This is a great game and I love it!

For some players, I can see that the Prosperity Universe doesn't even feel like a game: it has very little graphics and no action. You do not unlock the controller keys to achieve your goals; Instead, plan carefully for the next few days and move slowly. You start with a real estate company, and as I see it now, it takes me about a month to double the value of the property. However, the number of hours I need to be online per month is limited. Yes, I'm used to letting those slow games run in the background all day, but after some initial planning, I'll probably play for a few minutes once or twice a day.

For me, the lack of interest in answer-based skills is a plus. But I think everyone likes the talented game. I didn't have much fun with the Eldon Ring because I couldn't press the right controller buttons for a few milliseconds. I have careful long-term planning skills and you have to plan one day in real time, if you make a mistake, you have to wait a day or two, I'm not afraid. I've been playing this game for a few months now, because for a rich universe, it doesn't make sense to just play for a few days. You can do a lot of things in the game for free, but 7 to 7 a month gives me access to the local market for a "PRO license".

When you can grow your business to do what you want, there are several start-up packages in the world of prosperity. I bought a very simple Victorian who specializes in growing and processing food. So my starting point was two pioneer houses to house my workers, a planetary water pump, a farm to produce collected water, and, for example, a home robot to turn these products into basic rations. Pioneers are only the shortest of the five staff members. Each part of the template requires different materials, which affects your satisfaction and efficiency. For the pioneers, two of these items are basic food and drinking water; I can do both alone. This makes Victualler a good choice for beginners because the basic items you need will never run out and there is always a stable market for others. The game also tells you that there is currently a low, medium or high demand for that first course and that there are no high interest rates.

However, I started with textbooks and other non-recommended lessons. There are planets suitable for agriculture. The proposed planet will be full of people who will follow this advice, and I thought the pace of change would be slower. So I chose a planet farther away from the next station, near that station, where there were no agricultural planets. So, better prices for the main parts I made. But it will take a day and a half to get to this station as soon as possible (with maximum fuel consumption). This requires me to look carefully at my purchases. There are more than 4,000 planets in the game, and they all have different terms and resources for different sectors. Therefore, the possibilities are endless. And everything you can prepare can be used alone for the next round, or it can be sold to another player in a large player-based economy. This is very exciting for me.

I also like the fully customizable user interface. You can create a series of screens and place several squares of different sizes on each of these screens. You can then fill in the blanks with the command that gives you the information you need. You can easily create a single series for your home screen and another series for your financial screen, but for a variety of features, from multiple chat windows to a review of local market conditions. The installation takes a bit of work, but in the end you get exactly the user interface you want.

I don't expect many of my readers to be involved in such a slow game in a few months. But if you're playing Prosperus Universe, you can use the USR Tobold command in the game to talk to me.

Trading, Shipping, and Pirating in Prosperous Universe

Many years ago, in 2009, I wrote a blog post about the economic MMO system . In this article, I mentioned that the immediate journey of many MMORPGs has made it impossible to imagine buying something cheap in one place, shipping it to another, and selling it there at a higher price. In space games, there is usually no immediate travel, as space travel is still an important part of these games. Therefore, trade and distribution are often part of the game. Rich universe .

There are two main "costs" to space travel in the rich universe: time and fuel. It will take several hours to make a small jump from one planet to another in the same system or to an orbital station in the same system. The space system consists of an STL component (slower than light) and an FTL component (faster than light) for flight. The STL portion is smaller when flying from one orbital station to another; It gets bigger when you have to land on the planet. This is because part of the FTL does not dramatically increase the time between starvation, as the name implies, 1 system jump and double jump. You can set the fuel consumption for the STL and FTL sections. You can get to your destination faster if you consume more fuel. But more often than not, it sets FTL fuel consumption to a minimum and STL fuel a little above the minimum, because the cost of a fast flight rises much faster than the reduction time.

Since the transition from one product to another takes about a day and consumes fuel, it is possible that in different markets the products have different prices. And if you want, you can play in a rich universe just like an entrepreneur. To build a foundation, first sell the materials you offer and use the capital to buy less and resell more. Of course, if you buy a good item and send it, the moment your ship reaches the destination the price may change.

Due to the cost of fuel, young players are advised to choose a planet in a system with an orbital station / freight exchange. The obvious disadvantage is that all the planets of this system are very densely populated. So I counted and picked the planet in 5 jumps from the nearest station, which means low fuel consumption, it takes me a day and a half to reach from my base to the stock exchange evenly and I spend $ 2000 on a direction for fuel. Since my home base brings in about 2000 profits a day, I do not often sell my products.

One of the two benefits of subscription (it is by no means a Pay2Win game) is access to the so-called local market. This means that the rations I make can be resold to people on my planet who have a base there without producing food. Or I can get a contract to send the shipment from my planet to the station for a fee, and if that shipment does not take all my shipment and the offer price includes fuel costs, I can even finish my shipment of products from it .

So why do developers only have access to shipping deals with customers? Because in the rich universe there is no war at all and there are "pirates" in it. Okay, I like to call them thieves. The "pirates" of the rich universe are those who accept surrender agreements and never surrender. If the player who has placed the delivery contract does not renew it several times, the contract is terminated and the "pirate" bears the cost of the delivery (prepayment) and charges. It is easy to understand why this feature is needed for Paywal.

Progress in Prosperous Universe

A prosperous universe is an economic game. You are not the hero, you are playing friendship. Thus, growth is measured in money, in products, in profit, not in steps. The game offers some preliminary work, materials for laying the first foundation on one of the first planets. For example, I chose Victor և the game gave me enough material to build a foundation consisting of a basic module, 2 pioneer houses, 1 drilling, 1 farm և 1 food processor. It all depends on where you go. The idea behind building your home is to use the remaining money and profit to buy more production buildings և materials for extra income.

Rich Universe (PrUn) is a very slow game. It took me days to build my first additional building. Now you can set up your favorite game, log in once or twice a day for just 10 minutes և play the game without much planning. But for me, the real PrUn "game" is to improve your economy. As many players do, there is a full page of tools, programs, and schedules, such as community resources . So instead of looking at my daily or actual expenses, I use the formula հաշվ to calculate how profitable I am և what I can do to maximize profits.

In my case, the base with the proposed building is 2.5 thousand per day. When I bought luxury items for my pioneers, it was over 3,000. Pioneers are the lowest paid class in hunting. Each unit has a limited number of "important" utilities և will stop working when they run out. And then there are luxury goods that boost morale and, consequently, productivity. The hard part for other players is buying and selling everything ությունը changing prices. So the simple question is, Will I provide luxury for my pioneers? It depends on the price of those luxuries and the price of the goods produced by the pioneers.

Then I had to decide what to build. Studying this gives me an idea of ​​the basics of a prosperous space economy. My food base there was not very profitable, but the main advantage is that it produces two of the three main items that pioneers need: fresh water and basic food. Since I chose to start on a planet that is not close to trade, I need some planning to save enough space. Everything you do or do not send will help. However, when these basic needs are met, more profitable alternatives to food production emerge.

In my case, I'm on the planet. So he was a very profitable collector for the construction of another building to increase profits. This increased my daily profit from 3.1 thousand to 4.7 thousand. The collector "pays for himself" within 12 days, which costs about 25 thousand. But since I was earning money from food production, I was able to get another collector in a week. But the game is much more complicated. But the modular house of my house is only 200. So if I make another collector, I will. I need another house to reduce efficiency խնդիրները to solve problems due to lack of staff.

I think you have an idea of ​​the first stage of the development of the prosperity of the universe. And all the profit margins I give here belong only to my unique planet, today's market value. As I saw, the price of oxygen is decreasing. Maybe I do not want to create a collector anymore, but to expand food production, if doses are more profitable than oxygen. And I understand that diet has more benefits, there is an internal market for them. Some players on the planet have started to produce oxygen without thinking about food production. So I can sell basic food ելու drinking water.

And that's just a big deal. You will not add another building to your foundation. But you can escape with small improvements. For example, the production of staple food requires three different agricultural products: և I use beans, wheat: vegetables. But it is known that beans are lower in the market than beans and vegetables. So I increased the profitability of my farm by producing just two expensive products, importing the cheapest beans. This means that I will already focus on the supply of agricultural products. If you decide to invest in a second food processor, it may be more profitable, but I do not have money to buy another farm.

Each additional building takes up space on your base, և your starting point is limited to 500. But at least I did not go down without explaining myself first. And with permission I can add 250 250 space to an existing database or create a second database on another planet. But the second fund is a big economic project, because I have to buy new basic modules - housing modules, like it - production buildings. And not all planets are so hospitable with good heat and pressure. If I want to build a new foundation in the unfavorable conditions of the planet, I need additional materials such as foam. I think the total cost of such a fund is about 300 thousand rubles. That's enough for me, but you can see the way the universe is prospering. This is a game that has been played for months. So far I'm had a lot of fun, but we need to see how it goes in the long run.

The Twitterocalypse

As far as I know , Elon Musk is a brilliant man who is everywhere in politics without talking to that man. For example, he defends a very complex universal income, but he is against the destruction of culture, which is very true. However, if you look at what other people are saying about Elon Musk right now, he's Hitler և he's going to destroy the internet with one hand. He bought Twitter and commented that it would be wrong to block some right-wing politicians and media outlets on Twitter. Donald Trump will most likely buy back his Twitter account.

Interestingly, Twitter has dispelled the old-fashioned idea of ​​being politically neutral, banning only hate speech. The same people behind Trump's ban fear that Twitter * will block their views and candidates. This means that anyone who suddenly controls Twitter, right and left, can gain great political power by blocking some media outlets or changing the algorithms that support them to a more subtle way.

Or it took some time before Elon Musk was actually caught, now in a few days you can see something if the newspaper agrees. The number of right-wing individuals on Twitter ranges from tens of thousands to hundreds of thousands. Subscribers. The left loses the followers. This refers to two things. Sleeping people gather in reaction chambers և avoid forums where they may even meet with dissenting opinions. And in public opinion, buying Twitter with Elon Musk means moving to the right.

On January 6, 2021, 2000-2500 supporters of US President Donald Trump attacked the Washington Capitol. Counting the votes in favor of President Joe Biden, who is trying to reverse his defeat in the 2020 presidential election, will be considered a victory. Source: Many people think that Donald Trump is at least partly responsible for this attack, I agree. But in 16 months, what negative impact will the political interests of Donald Trump have? He lost his Twitter account. He's telling you something shocking that he վերականգ can restore his Twitter account. This means that the CEO of Twitter in some cases has more political power than the Congress or the President. And since Twitter (better yet, "was" a public company), that political force is being sold.

The problem is quite simple, but the solution is not clear. In a world that is aimed at appealing to carnal inclinations. In the real world, lawmakers ban books they think are the smartest. Anyone in power at any political level is simply trying to limit the political power of companies that do not agree with them. A month ago, if the Republicans tried to curb the power of Twitter, the Democrats would try to thwart those attempts. The opposite can be true today. Both sides generally agree that some companies have too much power, but never agree on what to do about it, as each side only wants to harm its political opponents.

I do not think that Elon Musk is the worst owner of Twitter և can make the platform more central than it is now. But you do not know this person. It is possible that at some point in his life he announced his candidacy for the presidency of the United States. Does anyone think that owning Twitter would be unfair to such a candidate? And is it surprising that this unjust advantage is not controlled?

PrUn Log - Stardate 2022-05-02

Dit is het avonturendagboek van Kappa Alpha Industries dat zich afspeelt in het welvarende universum. Dit is de eerste inzending in dit formaat, hoewel een deel van wat ik eerder heb gedaan te vinden is in mijn eerdere blogposts over dit spel. Vandaag is dag 9 van mijn avonturen, en aangezien het vandaag maandag is, is er iets belangrijks gebeurd: ik heb een "A"-bedrijfsbeoordeling gekregen, waardoor ik alle contracten op de lokale markt kan accepteren en niet alleen contracten die goed waren met een "P" voor lopende evaluatie.

Nu hebben alleen bedrijven die een abonnement betalen of ten minste een maandelijks abonnement betalen een bedrijfsbeoordeling. Testaccounts zijn gemarkeerd met een "U" om aan te geven dat ze niet gekwalificeerd zijn en geen lokale markten kunnen accepteren. Sommige mensen in de negatieve recensies van Steam noemen het "Pay2Win". De reden voor het verbergen van lokale markten is echter veel gecompliceerder dan de simpele wens van ontwikkelaars om geld te verdienen. Lokale marktcontracten kunnen tegen elke prijs worden afgesloten. En elk nieuw account begint met een startpakket met bouwmaterialen en geld. Dus als proefaccounts toegang zouden hebben tot lokale marktplaatsen, zouden oplichters gemakkelijk een aantal proefaccounts kunnen maken, hun startpakketten voor 1 tegoed aan uw hoofdaccount kunnen verkopen en daar dure artikelen kunnen kopen. Testaccounts met toegang tot lokale markten kunnen ook worden gebruikt om andere spelers te bedriegen, verzendovereenkomsten aan te gaan, goederen te ontvangen en levering te weigeren. Dus ja, ik begrijp dat er betaalde toegang moet zijn.

Zodra u betaalt voor een abonnement, dat relatief goedkoop is, verandert de beoordeling van uw bedrijf in in behandeling. U krijgt ook 'Verwachtingen' voor drie secundaire scores: Activiteit, Betrouwbaarheid en Stabiliteit. Activiteit meet hoe snel u aan uw contractuele verplichtingen voldoet; Het duurt meestal maar een paar contractdagen om een ​​rating te krijgen. Betrouwbaarheid meet of u al dan niet aan uw contractuele verplichtingen hebt voldaan; Voor evaluatie zijn 10 contracten nodig. Stabiliteit: de financiële stabiliteit van uw onderneming; De in-game aftelperiode loopt van middernacht op zondag (UTC) tot middernacht op de volgende zondag. Aangezien de stabiliteitsmeting 2 rapportageperiodes vereist, duurt de evaluatie "2 maandagen" na de start van het abonnement. Aangezien ik me vooraf heb ingeschreven, is het vandaag de tweede maandag en heb ik nu een stabiliteitsclassificatie "C" waarschijnlijk omdat mijn economie nog steeds erg klein is. Maar dankzij de "vijf" qua activiteit en betrouwbaarheid heb ik een algemene beoordeling van "1".

Ik heb een van mijn schepen "Planetary Service" genoemd en gebruik het om ambachtelijke goederen op de markt te brengen, en ook om voorraden of bouwmaterialen van de markt te brengen die ik nodig heb. Hoewel de reis van de planeet naar de warenbeurs en terug anderhalve dag duurt, is een schip nu voldoende voor deze taak, omdat productie en consumptie langzame processen zijn. Maar spelers beginnen met 2 schepen, en aangezien het derde schip miljoenen kost, hebben de meeste spelers alleen die 2 schepen voor een lange tijd. Dus ik heb een schip dat ik niet nodig heb voor mijn eigen economie, dus ik kan het gebruiken om geld te verdienen met scheepvaartcontracten.

Zoals ik in een van mijn eerdere berichten al zei, zijn de brandstofkosten het grootste probleem met de levering. Een vlucht van het ene systeem naar het andere kan 2.000 of meer kosten. Veel verzendcontracten betalen niet eens zoveel. Ze kunnen nog steeds worden opgehaald als ik bijvoorbeeld goederen van mijn Verdant-planeet naar de dichtstbijzijnde goederenbeurs, Moria Station, heb afgeleverd en er ruimte is in mijn vrachtruim. Als er een leveringscontract is dat nog steeds werkt en het is voor dezelfde route, dan zijn de bezorgkosten voor de vlucht die u toch zou hebben betaald gewoon gratis geld. Maar als ik mijn tweede boot alleen maar gebruik om geld te verdienen, heb ik scheepvaartcontracten nodig die in beide richtingen meer betalen dan de brandstofkosten, en die zijn moeilijk te verkrijgen. Ik sloot me aan bij een bedrijf dat een bloeiende gildemonteur in het universum is, en sommige vriendelijke gildeleden geven me soms leveringscontracten tegen een fatsoenlijke vergoeding. Het huidige PrUn-universum is meer dan een jaar oud en sommige mensen hebben al enorme besparingen waarbij meer dan 2 schepen nodig zijn om alles te krijgen waar het nodig is.

Momenteel heeft mijn tweede schip net een zending opgehaald in een hoek van het universum van een andere factie, niet ver van Benten. Ik had het geluk om een ​​goede deal te vinden die 12.000 betaalde, wat meer dan de brandstofkosten voor de hele rondreis dekte. Maar het liet me kennismaken met een ander element van het spel dat ik nog niet eerder had gezien: de verschillende facties hebben verschillende valuta's, dus ze betaalden me "een belachelijk bedrag" dat ik thuis niet kan gebruiken. Er is een valutamarkt, maar die is erg ingewikkeld. Dus besloot ik iets anders te doen: nadat ik de lading aan het Benten-systeem heb afgeleverd, vlieg ik naar de Benten Goods Exchange. Verschillende goederenbeurzen hebben verschillende prijzen. In het geval van Benten bevinden de beste planeten voor het oogsten van grondstoffen om brandstoffen met lage snelheid te produceren zich in het Benten-systeem. Hierdoor zijn de STL-brandstofprijzen bij tankstation Benten lager dan elders. In plaats van te proberen de vreemde valuta om te zetten in de valuta die ik gebruik, heb ik er gewoon 300 FTL en 1000 STL brandstof mee gekocht. Met een prijsverschil van 3 credits per eenheid STL-brandstof in vergelijking met mijn lokale markt, is dat nog steeds een winst van 3.000 per rit. En ik kan deze brandstof voor mezelf gebruiken.

Is alles voor vandaag. Ik zal zeker niet elke dag posten, Prosperous Universe is een langzaam spel en er zal niet elke dag iets te posten zijn.

PrUn Log - Stardate 2022-05-03

In een eerder bericht zei Maazels: "Misschien heb ik deze game verward, ik heb nog steeds moeite om erachter te komen hoe ik het moet doen na het volgen van de YouTube-tutorial." Het goede nieuws, Moselle, je bent niet de enige. Het rijke universum* verkennen is verbijsterend. Ik spreek zelfs af en toe met PrUn Help om vragen te beantwoorden van gênante nieuwe spelers zoals jij. De hulp is meestal erg behulpzaam, klaar om alle vragen van de nieuwe speler te beantwoorden. De PrUn-gemeenschap is geweldig.

Naast de trainingsvideo's, die misschien wel de beste zijn, zijn er tal van video's van andere mensen op YouTube of Twitch die het begin van het spel behandelen of je door alle stappen leiden . Maar de belangrijkste nieuwe functie in PrUn is het COLIQ-team, waarmee u uw bedrijf kunt verwijderen en opnieuw kunt beginnen. Dit betekent dat je je geen zorgen hoeft te maken over carrièrekeuzes, verkeerde startups op de planeet of je eerste basis upgraden. Wanneer dit gebeurt, kun je het gemakkelijk opnieuw proberen, toepassen wat je in de eerste ronde hebt geleerd en het de tweede keer beter doen.

Een ander goed nieuws is dat de gebruikersinterface verwarrend is omdat deze zo krachtig is. Het enige dat u kunt doen, is meerdere schermen toevoegen (de knop "Toevoegen" staat bovenaan elk scherm). En dan kun je een grote "tegel" delen, zodat je zoveel vierkanten kunt hebben als je wilt, ze naar wens kunt vormen en ze met elke volgorde kunt vullen. Ik heb bijvoorbeeld een COM-scherm met al mijn chatvensters. Of een scherm met allerlei informatie over de lokale uitwisseling van Moria-producten.

Laten we teruggaan naar de avonturen van Kapa Alpha Industries. Ik heb een aantal leuke lessen gehad sinds mijn laatste bericht gedurende de dag. Oorspronkelijk, "Mijn schip is aangekomen", arriveerde de eerste grote partij producten die op mijn basis werden geproduceerd, op de handelsbeurs, klaar voor verkoop. Hij had 100 doses, 40 drinkwater - 188 zuurstof, in totaal meer dan 20.000. In feite zijn slechts 88 van deze zuurstofverzamelaars mijn eerste collegeklas. De andere 100 die ik kocht op de lokale Verdant-markt, aangezien iemand op de markt ze voor slechts 60 credits verkocht, wist ik zeker dat ik ze voor 75 roepies kon verkopen.

Dus begon ik mijn product te verkopen. Toen ik met Discord sprak over de verkoop van mijn Oxygen, waren er nog maar 129. Ik wilde dat geld gebruiken om een ​​tweede bouwmateriaal voor de CPU te kopen. Een vriend van mij van een gilde vroeg me of ik zuurstof kon verkopen aan een nabijgelegen planeet waar onze gilde is en bood me een lening van 100 credits aan. Dus dat deed ik, plus enkele nevenovereenkomsten met hem. Tegelijkertijd bood een ander gildelid me kortingen aan op bouwmaterialen die ik nodig had. Dus door extra geld te krijgen voor mijn producenten, op afgeprijsde producten, was ik in staat om materialen te krijgen voor zowel de tweede keukenmachine als de derde centrale kast. Het duurt nog een paar dagen om alles op de juiste plek te krijgen. Maar tegen het einde van de week zal mijn netto basisinkomen naar verwachting van 5,2K naar 6K per dag gaan. En dan moet ik nog een blogpost schrijven over het balanceren van de productie voor mijn sanitairteam, een boerderij tussen twee voedselverwerkers.

Minggu, 29 Mei 2022

First Day Start in Prosperous Universe

This is an accurately detailed walkthrough of your first day in the thriving universe , taking you through wholesale production from its inception. I use the Victorian profession (Food Maker) as an example because it is one of the easiest options. I plan to discuss other career paths in the future, but will return to this article to learn more about the common steps in each career. Good readers may note that the screenshots are not from my main account, and I usually don't have more than one account. Thanks to Molp of Simulogics for letting me have a second account for this blog series.

So if you want to play the Rich Universe game, create an account and click the Play Now button. Greetings from the Apex company creation wizard in the launch package. As I said earlier, for the purpose of this guide, we are going to select the Viktorler Launcher package. If the screenshot below is too small for you, you can click on it for a larger version.
In the next tab, select the starting point Hortus - Promitor (VH-331a). Why did this happened? There are 3 criteria here: the first is the table in the lower right corner, which shows that the nearest commodity exchange port is "OK" and therefore only accessible from light aircraft with relatively low speed . The second is the amount of water on the planet, which is very important for agriculture. The third is soil fertility, which is of course important, but the real value here is less than the fact that the land as a whole is less fertile. You can't grow on planets without fertile soil.
Now go to the Company Details tab and enter your company name and three or four digit code. If you try to be smart and use something like KOS for your 4-digit code, you'll find someone has already arrived. Finally, there is the last tab, preselect opt. In this tab, "Click here to read and understand this apostasy." You can then click the "Create" button. If nothing happens at this point, go back to the Company Details tab and select a different name and icon. As I write this, this part is still working, so you may not get the correct error message that tells you exactly what happened, but you've probably tried a commonly used company name or character. After finding the original name and icon and clicking Create, the following screen will appear.
"Welcome graduates!" This is a quick guide to the APEX user interface. I strongly recommend that you read the contents of those twelve boxes and follow the instructions. We will use this information later in the tutorial to create new screens. Next, we create the first base.
As indicated in the hint window, you need to press the START BASE key under the Start Planet Control Panel. This will basically be a blue pad in the middle. And the button is below what you see on this screenshot. Therefore, you must scroll down in this field until this button appears:
After clicking BEGIN BASE, another window will open, in which case click BUILD BASE. Congratulations, you are now a citizen of this planet. Before we continue to expand our base, we will create a new screen that will help us manage our inventory. To do this, click the ADD key next to SCRNS at the top of the screen. You've entered a name, the description is optional, click "Create" and you'll be taken to a big blank window. Hover over the gear icon at the top right of this box and click the vertical bar to split large squares vertically into two smaller parts. Then do the same with the crossbar in both new areas to create a total of 4 small squares. Now click on the INV button on the left sidebar. A new account window will open. Isolation windows aren't permanent, so now drag your collection onto the blue bar at the top right of the four squares. Now close the empty cache and click one of the three OPEN buttons in the inventory. Open one of your arrows, which you can now drag to your other four squares. Finally, you'll create a useful screen with information about all your items.
You see, what you have is in storage on both ships and your main container is open. So now drag and drop each colored square onto the square marked with everything on your main object which only appears when you drag it. The end result should be the following.
This construction brings clues to the window. The important part here reminds you of Viktor's starting profile, recommended buildings, 2 HB1 Test Residential Buildings, 1 Water Drill, 1 FRM Crop Farm, and 1 FP Food Processor. Food is a basic need. In this case, I recommend making the backup window smaller because before we create these buildings, we'll first create another screen in the APEX UI. As before, add a screen, name something like a planet (because the base has already been taken), and divide it into 4 squares again. Click on BS in the left panel. Click Base View and drag the resulting background view to the first blank whiteboard on the blue bar.

Now we have the key of creation where we can build our base. Print it out and build a pioneer house twice (from now on ! ) in the Infrastructure tab of the Construction Window. Go to the Resources tab and create a forum. The advice to start production is obvious, but can be narrowed down a bit. Then switch to the Pathfinders tab and build a farm and a food processor. The main screen should display 120 pathfinders currently working. Press the Work, Expert and Production buttons and drag the new fields to the blank area on the blue bar. Your screen should now look like this:
You can press the ACT button to enable the first expert that is not installed yet; otherwise you don't need the expert section yet. We can now return to the Tips window when production begins. If you minimize it, the number next to NEW BFR will appear at the bottom of the screen. Once closed, don't worry, you can write HINT to the new database to get the full list of tips again. Let's first look at your list by hovering over the SCRNS and opening the inventory screen we created earlier. You notice that all the blue building materials are missing from your inventory, you used them all to build these buildings. Green still has two fuel cues for his ships, Fastest Flying FL Flight and Slowest Flying FL. In bright red, your visitors will see clothing staples, food staples, and drinking water being the main items. You'll find carb-rich dark red and light blue beans, protein-rich BEA beans and VEG triglycerides, and some H2O water. We're doing more of them now, but also the ones that allow you to run production lines in all three production buildings.
So, go back to the screen of the planet you created and look at the bricks. We are now putting out a new order for each of the three production buildings. Let's start with the platform. Click New Command below the device.
Since the machine can only make one recipe here, you can simply click on ORDER IN QUEUE. A device will open to exchange raw materials (which can now be reduced) and a water product will appear on your device.
Yes, this is a 6.5 hour live production. This is a slow game. Feel free to press ORDER QUEUE 5 more times to complete the product line. Note that you can set the order size in the work window, but for now I don't recommend doing that. Yes, you can install up to 20 apps in a slot, which will give you 160 watts instead of 8, but it will take more than 5 days and water will only be available after this time. Keep an eye on Unit Production as we need the water they used to produce the farm.

If you click NEW ORDER in the field, a very similar window will open with a previous model that turns one water into two grains. Do not do that. Or tap the lower triangle next to this recipe and select a recipe that turns 6 water into 4 grains. Although it may look bad, it produces beans a little faster. Order only twice, then switch to another recipe. This time we exchanged 4 water for 4 pills, again only 1 order. Finally, we chose a recipe to turn 3 waters into 4 vegetables. To access this recipe, you need to scroll down and maybe climb up the window.
You have now scheduled a production day for your farm. You still have 3 free slots in the queue, so you can repeat the BEA/GRN/VEG sequence if you wish.

Finally, we started making our own food processors. We currently use two different recipes: one converts 10 units of water into 7 units of drinking water. Another is to turn 1 BEA and 1 GRN and 1 VEG into 10 foods. To balance water production and consumption, I recommend giving 1 order of DW and then 2 orders of basic RAT rations, starting with the promoter. You can do this twice:
Congratulations, the food and drink you're working on right now. On Prometor, you make a small profit on BEA, HRN, and VEG, but I don't recommend selling this profit, you may need a second time. It also produces more than 5 DW and 24 RAT per day for its astronauts. The only thing your pioneers don't eat is basic clothing. His work window consumes 0.6 per day and his inventory starts at 4, so that's enough for 6 days. You may want to take a ship from Prometheus to Hortus Station to buy more clothes. But you can wait a day or two before doing this and take it with you to sell the extra shares. But this is another story for another day.

If you have any other questions, feel free to post in the comment section below or open a new in-game repository, click USR Tobold and then click Contact User and chat with me in-game.

PrUn alternative start - Carbon Farmer

As I said in my previous post, I will be reviewing all of the different Prosperous Universe startup kits comparing them to the Victualler I covered in detail. In this issue we will take a look at what Carbon Farmer is all about.

At first glance, Victualler Carbon Farmer has a lot in common. They both rely on agriculture, so they both prefer the same world - lots of water - good fertility. As such, Hortus - Promitor (VH-331a) is again a good starting position facilitating comparison of two early packs if you remove positional effects.

What will change if you use the Carbon Farmer Starter Kit is the collection of proposed designs. Now you get materials to build 2 houses, 2 farms 1 garbage factory. Since you have some HCP hydrocarbons in your inventory, you may be tempted to grow them on some HCP farms and burn them in landfills. However, if you do this, you will get too little carbon too much HCP. So, to balance your production, NEVER produce high-carb corn high-carbon GRN burning the HCP, MAI GRN mixture in a loading and unloading oven, reducing production time from 1 day to 8 hours. In Promitor, your 2 farms produce enough to be able to balance the production of 2 farms producing HCP, MAI GRN with the consumption of 1 crop waste. It just takes some tweaking, as different recipes don't have the same speed.

So Carbon Farmers is a good choice. I do not believe. Of course, my analysis is based on current prices at the time of writing. More importantly, the carbon currently sells for just $250 at the Hortus Station. You can get more if you fly farther, but if you can't get around 400 for carbon, then the Carbon Farmer just makes less profit than the Victualler. Also, because you use all of your farm produce for burning, you have no wells, no food processor, you don't produce water for your farm, and you don't have welding or drinking water for your pioneers. This means that many goods must be imported. Building equipment as the next building helps a bit.

My advice? It may sound strange, but if you want to become a coal farmer, it's better to start fishing using the profits from additional farms to build a garbage factory.

PrUn Log - Stardate 2022-05-07

Rich Universe is een spel waarin de meeste leuke dingen die je kunt 'spelen' voortkomen uit planning. De daadwerkelijke uitvoering van het plan is inherent traag en daarom erg spannend. Maar tot slot, kijk of je programma werkt. In mijn vorige post had ik het over verschillende contracten waarmee ik twee gebouwen kan bouwen van materialen op mijn planeet. De tweede keukenmachine, omdat het mijn baanbrekende vraag naar 210 duwde, ik had slechts 200 kamers, het derde pioniershuis. Dus nu worden de materialen geleverd aan mijn eigen stad, Verdant gebouwen gebouwd. Super goed!

Het enige dat niet zo geweldig is, is de onvoorspelbaarheid van de door spelers geleide economie. Het heeft de neiging zichzelf te vernieuwen. Hoe hoger de prijs van iets, hoe meer spelers er bij betrokken zijn, wat de prijs verlaagt. Dus, in mijn vorige post, kondigde ik aan dat door het ontdekken van de meest winstgevende optie om de database uit te breiden, mijn dagelijkse netto-inkomen zou oplopen tot 7.000. Maar toen ik daadwerkelijk uitbreidde, is mijn netto dagelijkse inkomen nu iets lager en is 6,5 duizend, en de waarde van de activa die ik heb gemaakt, daalt. Het is echter nog steeds aan het verbeteren, ik moet meer optimaliseren.

Nu heeft mijn basis 3 appartementen, 1 watervoorziening, 1 boerderij, 1 zuurstofcollector en 2 voedselverwerkingsfabrieken. Voedselverwerkers kunnen gewassen omzetten in bulkwater of water uit drinkwaterapparatuur. Maar ook voor de teelt van dit gewas wordt machinewater gebruikt. En alleen voor 1 landbouwproduct in de fabriek heb je meer dan 1 maaidorser nodig, maar minder dan de kosten van 2 ervan.

Dus het eerste wat ik deed, was mijn boerderij optimaliseren. Ik maak porties van een mengsel van bonen, granen en groenten. Maar om de een of andere reden zijn de bonen op de markt veel goedkoper dan de andere twee. Dus veranderde hij de boerderij om alleen de duurste tarwe en groenten te verbouwen, bonen kocht op de beurs en bezorgde.

Het moeilijkste was om mijn keukenmachine te optimaliseren en het beste argument ertegen te vinden. Er wordt drinkwater geproduceerd. Ik kreeg 83,3% RAT - 16,7% DW, wat een dubbel recept is voor RAT en een recept voor DW, beide gedefinieerd als herhalen. In deze productie gebruik ik iets meer graangroenten dan in die productie omdat de voorraad die ik verzamelde omdat ik maar één maaidorser had, ik meer dan 70 dagen graangroenten heb. Gebruiksvoorwerpen toevoegen betekent minder water drinken, maar ik geef nog steeds 7 eenheden meer uit dan ik produceer. Ik heb nog voorraden, in dit tempo heb ik nog 26 dagen water over.

De meest voor de hand liggende manier om de basis verder te verbeteren is het bouwen van een tweede waterplant, aangezien dit duidelijk een schaars goed is dat ik nu gemakkelijk kan produceren. En in het geval van de tweede plant kan ik de RAT veranderen. DW-ratio 2: 1 ել om meer en winstgevender drinkwater te produceren. Er is echter een enorm verschil tussen de prijs die op dit moment nodig is, bijvoorbeeld de prijs van een aanvraag voor drinkwater և, het is onduidelijk tegen welke prijs ik daadwerkelijk kan verkopen als ik mijn basis opwaardeer, dit drinkwater produceer en lever .

Een andere optie is dus om eerst een tweede spruitstuk in te voeren om meer zuurstof op te vangen. Dit product heeft absoluut niets te maken met mijn voedselketen. Maar zuurstof wordt gebruikt in verschillende smeltprocessen en ligt het dichtst bij het station van Verdun Moria, het centrale centrum van de metallurgische industrie. Kortom, mijn zuurstofproductie heeft me alleen maar gediversifieerd van voedselverwerking totdat het op zich erg winstgevend was. Ik kan de apparatuur eerst maken, omdat dit de goedkoopste investering is.

PrUn alternative start - The weirder options

In my first day 's post, I describe a simple start to a rich universe: select a startup package and launch the planet, then build a base and set up production. But this is only a recommended and normal start. PrUn is almost a sandbox game and you are not limited to any of these games. You now have other options, including not creating a rule.

What if you don't like Planet Launcher? Well, that's not a big deal, because you don't start the game with a well-established starting planet. Everything you own is loaded on your ship and you can send it elsewhere. You don't have the equipment to settle on planets with difficult conditions such as low / high temperature or pressure. However, it leaves out hundreds of potential planets to get started, and only 19 of them are official "startup planets" that you can choose from the company's setup menu.

Of course, not all of these potential planets are close to commodity trade, but not all of them are officially start-up planets. I think you can still manage the trade up to 6 jumps, you just need to plan your trip more carefully. Calculating the second "notation experiment", I try to start this strategy on a planet with a higher silicon oxide concentration than the others, just 3 hop away from Moria. The planets have a good start by extracting good resources, and the higher the density, the higher the gain.

There is a more extreme choice: what about a game rich in the universe without a planetary base? Building materials can be sold for your starting base instead of building that base. And it will give you a good savings to start your career as an aerospace entrepreneur. Buy less, send products elsewhere and buy at a higher price. If you change your mind, you can always build a foundation to lose money.

But I must say that being as rich as space is very risky. If it takes a day or two to reach the stock exchange you want to sell, the high value of your product may drop before you arrive. Other players see the same opportunity as you. Also, commodity trading on commodity exchanges requires not only time but also fuel, so you need to get a minimum return on your commodity to be hopeless. In addition, each product has its own size and weight. For example, the weight of iron oxide is 5.9 tons per unit, so you can keep only 84 in your hands, which is limited to 500 tons or 500 cubic meters, which is less. Because iron ore is also cheap, it is almost impossible to make more money from the cost of fuel by transferring it from one bag to another.

Blockchain gaming

Blockchain games have been a complete failure so far. The most successful Axie Infinity is a pyramid that mainly hunts people in less developed countries. Ubisoft's entry into this field was a public relations disaster . And Square Enix has been widely derided for selling valuable intellectual property to invest in blockchain games. I keep wondering how quickly people forget recent history and fail to learn from it. Because over the years I've learned from MMOs that under certain conditions, blockchain games* can become a big hit.

If you look at the archive of this blog for almost 20 years, you will find many blog posts about people spending real money on virtual items in MMORPG. For years it was something of a war as developers tried to prevent players from trading virtual goods and players were still trying. Traffic Prevention is why your Raid Sagas are "locked" to the character who captured them. There is strong historical evidence that if players like the game and there are items that improve your character in that game, those players are willing to pay real money for those items.

With blockchain technology, any gaming object can be an impossible NFT token that can be exchanged freely and securely between players using the cryptocurrency used in that blockchain. If the seekers are already running, the game can be customized to redeem for real money.

What about examples of failed NFT games? Well, such a game should answer the question of where all this money comes from. If *everyone* in the game is just playing for money because the game itself is bad, then it can't work. They need players who want to sell virtual goods because they love money, and some players want to buy these goods for their characters. This is where Ubisoft Numbers got it wrong - they were just cosmetics in a game with a 58 rating on Metacritic.

But if you apply the technology to a more popular game and touch all the elements of the NFT game, not just the cosmetic ones, there will be demand and there will be trade. There has been demand and trading from games that have attempted to restrict RMT, so trading will thrive if you remove those restrictions. Of course, seriously, if you buy Uberness Sword from another player instead of Lutbox, it's still Pay2Win. But I privately suspect that hard players will be surprisingly calm by then because they will bring in a lot of money.

Have blockchain games been that bad before? Yes indeed! Is it a feature? No! As someone develops a really good game that allows players to buy virtual items through a blockchain, it can be very popular and affordable. Maybe Square Enix hit something. There will be someone else who makes the first good blockchain game. But the idea is impossible to realize: in virtual worlds there is more internal demand for powerful objects than internal need for images of sad monkeys. Analysts have found that only a very small number of people actually trade NFTs and most of these exchanges are fake "washout contracts" to make NFT more profitable. Virtual items in games won't cost millions, of course, but they may require a larger base.

So I quit my day job ...

Yesterday was the last day of my work. I am technically on vacation until the end of June. And then the 3-year period begins, at which point my company will mainly pay for my informal “previous pension” until I can officially retire. This is a strange word in European labor law. I have worked in the same company for over a quarter of a century; I have strong legal protection against dismissal. So agreeing on where to stay (free of charge) is cheaper than being fired. But if I leave the legal details aside, I can only say that I will retire in the future.

If you do not know me well, it seems that I have decided to quit my day job to spend more time and effort on social media by reading the headline. I saw a lot of videos like YouTube last year. It is part of the so-called "Great Depression" movement, in which at least some people are forced to relinquish their lives as a result of the Covenant epidemic and eventually give up their bad jobs. The "I quit" announcement on YouTube is often followed by a charity with Patriot or YouTube subscription. Don't worry I won't ask you for money. I work well financially. I only have the "Buy Tobold Coffee" button, which is very rarely used on my blog. I never trusted internet subscriptions.

To be honest, I'm afraid when young people decide to pursue a career in full-time employment. The wider social media community is the worst employer. The work of influential people today is very much like the work of past generations of sports stars or rock stars. The lightning of a few success stories obscures the tragic reality of the fall of many. And even if a person is able to pay for his / her Twitch account at the end of the month, his or her topic may change anytime soon. .

Just like that, after I retire, I can spend a little more time blogging, especially playing games that I usually write about.

Rabu, 25 Mei 2022

PrUn alternative start - Constructor

This is part of my series comparing different starter packs on Semesta Sejahtera. This time I will talk about my beginnings as a designer. What can I mess with, but hey, learn it. The reason I am attracted to the profession of designers is that they manufacture the building materials and finished products needed to create new buildings. Since the launch of PrUn Steam Early Access, many new players have joined the game and played for a week or two, so now they are buying a lot of these building materials to expand their starting base. The price is high and that makes it an attractive career, at least for now.

Now for the designer's first recommended launch planet: Montem. That's why I should start. But instead, I try to combine the test designer, and test the ability to capture an unlisted launch planet by flying to it before building a base. I looked at Montem, saw there is little concentration of resources, and decided I would find a better starting point. I found a planet just 3 hops away, with a very good concentration of SIO, a component of gravel. The designer started with iron, limestone, polyethylene and silicone ore as raw materials, so I think staying on a SIO-rich planet would be a good start.

Well, it's not like that. I had to live in Monteem because limestone is used more than SIO. But the most important thing is that I have to stay in the same next exchange system, not just jump. It turns out that a lot of what you need as a designer is a little tricky. And as I mentioned in my previous post, that means you can not load much into the ship, so you have to fly a lot back and forth. This is an interesting change of pace compared to the Victualler, which has a longer production chain and lighter products, resulting in less frequent deliveries.

I would consider the starter constructor to be more difficult than Victualler. As a designer, you only get two buildings: the BMP Basic Materials Plant and the Mk1 PP1 Prefab Plant. So you do not even exploit any resources, but you will need a lot of materials to make things. And the initial refill does not last long, just about a day, depending on what you do. So the early game as a designer you really need a spreadsheet to decide what material you should buy to make in the first week, and then it turns out that you do not have enough money, even for a weekly amount. So you need to sell your merchandise quickly and fly back and forth between the bags of goods a few times just to get the wheels spinning.

For this reason, the initial profitability of MCG and BSE, at least at current prices, is higher than that of Victualler. Because I own two ships and * do not * use them to fulfill delivery contracts for other players this time, I decided not to sell my goods at Moria station, but to go to Hortus station, where my copy higher and lower priced for food and water. The various factions are designed to play a role in this universe, Moriah is heavy industry and construction, and Horts is a breadbasket. So, to get the best benefit, I have to buy consumables at Horts and minerals and ores in Morea.

I did not start perfectly as a designer, but I'm still trying to play around this race a bit and try to change it. The Victualler starts building more and does not require a lot of money to start initially, so you can build a fourth building relatively quickly. But as a designer, I was able to produce building materials myself for the construction of the 3rd and 4th building as soon as I made an economical installation and collected a proper supply of materials and consumables. It's hard to get started, but you might still be able to!

PrUn Log - Stardate 2022-05-13

Je mag maar één account hebben in Prosperous Universe. Maar voor mijn blogs en series over verschillende opstartpakketten kreeg ik een speciale licentie voor het tweede account. Natuurlijk liet ik me niet voor de gek houden, en de twee "nee"-labels wisselden elkaar af. Maar qua letters lijkt het een tweede rekenkundig voordeel te hebben.

De belangrijkste les die ik uit de bouw heb geleerd, is dat je niet alleen moet kijken naar hoe winstgevend een bepaald product is, maar ook hoeveel van dat product moet worden geïmporteerd en geëxporteerd. Hoe meer items je heen en weer moet bewegen tussen je basis en de grondstof, hoe belangrijker de afstand tussen de twee. Dus voor een aannemer is de fundering in het mortelsysteem erg handig. Gelukkig voor mijn hoofdpersoon Victualler in Verdant was het niet erg om Moria 5 over te slaan. Veel van wat ik produceer, wordt direct bij mijn stichting gebruikt om hoogwaardige producten zoals water en landbouwproducten te produceren. En heel kleine, vooral consumptiegoederen, en zelfs daar maak ik ze allebei.

Maar in mijn vorige aantekeningen aarzel ik om nog een waterplatform te bouwen of een andere zuurstofcollector te bouwen. Wat ik sindsdien heb geleerd, lijkt geen goed idee. De enkele collector van Verdin maakt vandaag meer dan 2k winst, maar produceert ook 40 ton zuurstof per dag. Als ik mijn basis uitbreid naar een hoge zuurstofproductie (ongeveer 500), kan ik 19 verzamelaars beheren, maar ik produceer 750 ton zuurstof per dag. Een schip dat slechts 500 ton of 500 kubieke meter kan vervoeren en 3 dagen nodig heeft om Murria te bezoeken, ik kan het niet gemakkelijk vervoeren.

Aan de andere kant, als ik de basis bouw om maximale drinkwaterproductie te bereiken met 21 pallets en 9 voedselverwerkers, krijg ik bijna dezelfde winst (40.000 nettowinst per dag voor de totale basis). Er is slechts 50 ton product per dag nodig. Ik vernietig mijn eigen mechanica niet, maar ik bouw momenteel meer machines. Met de winst die ik sinds vorig jaar heb verdiend, heb ik nu 1 verzamelaar, 3 bakken, keukenmachine en 1 boerderij. Waar voorheen voedselverwerkers slechts 17% van het drinkwater produceerden, bereikt dit product nu 55%. En ik verdien nog steeds mijn deel van de hoofdsom en het eigen risico, en ik kan het verkopen. Dus met deze opstelling is mijn dagelijkse nettowinst 9K, wat geweldig is voor een bedrijf met slechts 20 dagen.

Ik moet toegeven dat het me heeft geholpen om bij het bedrijf te komen. Omdat mijn basis maar één schip nodig heeft voor import en export, heeft mijn tweede schip vaak te maken met andere spelers in mijn organisatie. En mijn zakelijke partner betaalt meer dan mijn gratis verzendingscontract. De extra inkomsten uit transport zullen me helpen de volgende constructie sneller af te ronden, en die groei zal zichzelf versnellen. Na enkele dagen vertraging in de productie vond ik een schip met 50.000 ladingen naar Moorea. Ik moet 12.000 verbruiksartikelen bijvullen, maar ik kan nog een pak en 4e pionier kopen.

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