Selasa, 31 Mei 2022

A pre-campaign review of Bardsung

It started in a positive way. A few months ago, he sent us a kickboxer, which is very rare in the industry, and when I came up with the basic "heroic promise", I thought I got a lot of gaming equipment. And a small transfer in two boxes of one hundred dollars. So I started to know what the game was like.

Parsing is a common prisoner who can easily play as a game, although it is not really well known. You can also play it as a campaign, but it means playing a prison drag game, maybe making a decision at the end, then rearranging the board and then playing the next prison drag game. Each cell and corridor of the prison is characterized by strict flexibility: cells are always connected only by corridors and corridor cells. The prison is randomly created as you explore, draw or map the corridors as you walk through the gates. Each room or traffic map tells you whether you have to draw or fight opposition by describing what is happening in the room. Maps can be run to indicate monsters or terrain features related to the game you're playing.

Heroes usually have two interchangeable verbs that must be used for different things. You can move and use one to attack or use different powers. Attacks are managed by turning 1d20 and adding statistical improvements such as D&D. As you can see in this game, sometimes you have "advantages" or "disadvantages", which means you take the highest and lowest dice by turning two dice. If your attack and switch pack are equal to or greater than the monster's target number, you will be hit. Somewhat confusingly, I drop the spoiler, eating the d6, but the throw doesn't * damage *. Instead, they compare values ​​with the strength of the sample, and if it is equal or greater, they have great success. Each skill tells you a recurring and decisive score and some skills also have missing results. But since common monsters have only 2 points, normal damage can be 1 point health damage and 2 points serious injury. "Complex" people don't die after 2 losses, but on the other hand, according to different statistics, you have to deal with 2 more losses to kill them. All power is not limited to damage, you can move enemies or achieve certain levels.

The order in which the heroes and monsters move is determined by the random swings of all the related cards. Since the cards have different color backgrounds and some patterns are two-way, you need to learn to blend without looking. There are also powers that can change the order of movement. It's the monster's turn to take action followed by a simple artificial intelligence. Different monsters may have different AI maps, but there is no random set and no 'AI deck'. The main monsters have multiple motivation cards, so they do a lot of work and do different things. Do not roll the monster dice. When a monster attacks a hero, the hero's job is to finish it, otherwise he will be able to withstand the injury.

Each dungeon quest is a very short order, so a short play time has been included for this game. Once the heroes find the exit platform, they can use gold and xp in the dungeon to improve their character before returning to the next dungeon. Heroes can repair gold or buy treasure. You can use XP to upgrade existing stats, skills or buy new ones. Surprisingly, heroes can buy skills from other classes at high prices; Unfortunately, each skill card is only valid once, so I'll be careful before buying another player's hero power. The blocker is relatively annoying, you can still get stuck on your original device, but you can upgrade it once by adding and adding extra bonuses with gems or glass.

In general, once you understand prison and war exploration is relatively easy. The constitution is designed like a combat helmet and navigation guide, so you have a good idea of ​​what to do after you both pass. Unfortunately, this structure makes the rules a little harder to find later; There is a clue but no indicator.

I’m at a stage where I know how to play, but I haven’t started the campaign yet. But I have some basic ideas about gameplay and content. So far, it's a mixed bag. For example, I want to include GameTrayz to hold cards, icons, and thumbnails; However, tokens have only two drawers and different types of tokens are sufficient. The trays used for player boards are also not well designed and there is no space for cards or attached sleeves. On the prison floor, the organizers decided to "beautify it" without blurring the boundaries between the various spaces, and it was necessary to add a tile to determine the number of spaces allotted for it. The game board measures 3 "x 3", which is the full size of a typical 3 "x 5" table, so you need to stack the player boards in one part of the game board designed for something else. Besides painting, it would not be very practical. In general, I think the game is more beautifully designed to improve the use of body parts.

As I said, I still can't figure out the quality of the history of the campaign. But the overall gameplay still looks simple, there are a few tactical options or tactical puzzles to solve. It is also random in nature, the problem is solved on the basis of the combination of weak and unlucky dice by small dice. There are some exciting gameplay elements, such as Echo Signal, which creates monsters that roam the pre-existing dungeons, opening the door to protect the party from the monsters behind it.

I'm still satisfied with the $ 100 I paid on Kickstarter, noting that there has been massive inflation in board games since 2020, and the Bardsung MSRP on Steam Forced Games is now $ 199.95 . And shipping. Purpose not included. I do not necessarily recommend bardsung at this price. This is a good prison game, but in my opinion it is not a special game.

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