Minggu, 03 Juli 2022

Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous came out on Thursday. And this time I bought the game when it came out. Or actually the day before release to get pre-order bonuses. Well, how's the game?

Simply put, Pathfinder: Wrath of the Righteous is pretty much the same game as Pathfinder: Kingmaker, minus the orb. He'd rather get a Heroes of Might & Magic style subgame, but I haven't gotten around to that yet. If you haven't played Kingmaker or Wrath yet, Kingmaker costs €20 and Wrath costs €50, and Wrath is definitely nothing more than a double Kingmaker. None of the Pathfinder games are particularly suitable for beginners. Wrath has 25 classes, with 5 subclasses each. If you don't know the system well enough, you probably won't know which of the 100+ options to pick, and end up with a pre-built character. Or you spend hours searching the internet for the perfect build for your character, which makes the character much more effective, but not necessarily more fun to play. In any case, there are not many main roles in the group, so these 100+ subclasses are too many.

After I started Kingmaker with a ghost and then again with a wizard, this time I went straight to the wizard. It is clear that I have many wizard friends left and only one priest colleague. And the Owlcat games subtly teased arcane spells, telling the tale of battling demons that were more likely to resist spells or the elements than Kingmaker's enemies. On the other hand, the Wizard is still a lot of fun to play. And once you're out of the tutorial mission and into the actual game, the first vendor sells all the scrolls your wizard might want to learn spells from, eliminating the class' biggest drawback.

Wrath of the Righteous can be played in turn-based mode, just like the patched version of Kingmaker. This is what I prefer. My group is only level 3, but they already have so many different battle options that I find the real-time battles too chaotic to be fun. Outside of combat, the game is mostly about completing missions and interacting with characters, sometimes with skill checks. You complete these missions in multiple locations on the main map, each of which becomes a combat map for you to explore and complete. Wrath of the Kingmaker is what XCOM 2 represents for XCOM 1 - in the sequel, the bad guys have won and it's up to you to bring back the good ones.

Because I loved Kingmaker and played it for over 180 hours, Wrath of the Righteous was a very interesting game for me. I would like further improvements to Kingmaker, especially in terms of mining and inventory management. But apart from the button to sell all unnecessary loot, the gameplay here is about the same. Basically, I would only recommend Wrath of the Rightey to those who have already played Kingmaker and want more.

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