What makes the question "better" is the fact that every RPG is a set of rules. You are not following the rules properly. For example, you can try the game Dungeons & Dragons, but the quality only depends to some extent on the set of rules; Much depends on the players, the pastor, and the adventure they are playing. For a particular group, some systems may fit better than others, and some adventures may complement some systems better than others. I've played the Steampunk campaign twice using D&D rules, but I understand the argument that Steampunk rules might be a better fit.
If you don't think a certain thing can be good, then it's reasonable to think that Dungeons & Dragons 5th Edition is a good rule of thumb. But the current 5E version won't last forever: a system compatible "evolution" is known for 2024 , and at some point the current "VI version" will appear or be prepared for other system rules. In order of most popular. Therefore, even for someone who thinks 5E is the "best", it is still important to know how to improve the system by house rules or future expenses.
So where are 5E D&D's weaknesses? One of these results is certainly the first result of skills: strength, efficiency, constitution, ingenuity, wisdom and charm. Fifth Edition uses the same stats for many different things, from crash to shock, damage range, skill check, and savings. Description Some skill levels are more important than others. Flexibility is more important than strength, as you can take the same damage with the same hitting weapons and tactics, skill bullets and skill checks are more common than strength. . Investigations. Intelligence, like the main stats, is not only used in small amounts, but also in bulk storage, and the associated skill checks are all "knowledge checks". When people aren't trying to do something, they often don't know what to do.
Another obvious weakness is that the gameplay is unbalanced. In Fifth Edition, the rules of concentration are that some witches are inherently weak; The Amazing Level 5 Cloudkil ends well in most cases less than Level 3 Fireball . In general, balance doesn't seem to be very important in VV's design, with vaguely unbalanced parts and components being much better than others. Some seem to be based on the idea of balancing things out on a "normal adventure day" in the middle of a long vacation, which is unrealistic for most groups and campaigns. . No.
Although some people don't care much about balance, the defect can have serious consequences that are difficult to manage. This is especially true for inexperienced people, they choose a careless character class and then get upset. I don't think it's a coincidence that the biggest "problem player" event was with a magician at the time; Before this part is anything more than a small magic spell, you need to upgrade the spell adequately in certain subcategories and options. A player who thinks his behavior is the weakest and funniest of all is more likely to act.
I don't think all of these things will be handled by D&D in 2024, but I hope some things will be resolved. Because if the most popular system isn't very good, it really should be. The internet is making the system more popular by posting virtual spreadsheets or game sessions, pens, and cards in places like YouTube. Presence and recognition are essential when choosing an RPG system; A few people dig deep into the rules of different systems to find out which one is "best".