Senin, 30 Mei 2022

Saltmarsh - Session 1

We've launched a new pirate/pirate D&D campaign based on the Saltmarsh ghost adventure book. The heroes are:
  • Tabakhi Bubu attempted to eat the red fish that granted his desires and cursed him for reducing it to the size of a regular plate. She is a witch with an unhealthy obsession with fish.
  • Grace, a sea dwarf, lived alone on a deserted island for many years after being shipwrecked. He is a janitor who admires the fairy who helps him survive on his own.
  • Nordak, the dwarven team captain. It's complicated, the instrument he chooses is the drum. It works well on the boat, but it's often not so good when trying it at the bar.
  • Shaila - Kalashtar, a person whose spirit comes from the dream world and lives in his body. He is the priest of life. When the magic goddess Shaila is forced to destroy Mistra in the battle of the gods, she seeks the guardian's tears shed by the god Helm. The tears crystallized on a large long stone with strong anti-magic power but disappeared into the sea.
In different situations, these four characters appeared as young pirates in Hold'em Prince's pirate kingdom in the capital Montmurg. In a naval battle against a merchant ship (we played in a Zero session to explain the rules of naval warfare I used), Admiral Arjan Monu's secretary, Shaylak Edgar, rescued the dragon "Edgar's Four Eyes". Upon returning to Montmorg, players are summoned to the Palace of the Council of Princes of the Sea and proclaim that they have "won" a special mission. One of them is called the key captain "Insinkable II" and the other players play the role of the crew. The Prince of Montmur himself, Admiral Arjan Moon, ordered them to sail 80 miles northwest of Jetsom the next day to wait near a small island that was a beacon for another ship. He will bring them a box of goods to take back to Montmor.

Before they can navigate, however, they contact the Four Eyes and tell them the mission is a trap. Admiral Arjan Mon agreed with Krakolich Slarkretel to offer the group as human sacrifices so that Slarkretel could leave the other pirate ships alone. The Four Eyes advise them to take the Jolly Roger and sail northeast instead of northwest and take refuge in Saltmarshah in the Kingdom of Keoland, where the King of Scotland is the enemy of the Princes of the Sea.

So they left Montmurg in a small boat. At sea, they encounter a group of calm sharks, but they are able to defeat them with the help of ballistic boats. There are wooden shields with the sacred symbol on the Sahuagins and inscriptions indicating that Helm's boss tears have lingered in the underwater city of Acryl. Sahuagin hates magic;

Using a map provided by Four Eyes, the group arrives at the small fishing village of Saltmarsh. The map shows a building marked with a bag of gold 7km from shore, but the group is unsure if it's just buried treasure or a shop. In Saltmarsh the boat is smuggled. Apparently King Scott of Keoland recently imposed tariffs on alcohol and tobacco and now some people are smuggling these goods.

In Saltmarsh, the group rents rooms at a bar run by dwarven miners called The Wicker Goat. There, Keled meets a wizard who lives in a nearby tower. They know that the building on their map is an abandoned mansion, a dream surrounded by light and a terrible white dream at night. They visit the dream house and learn that the "Nightmares" are huge gangs buried in white paint. They search the house and find other pests such as spiders and caterpillars. You'll find a room upstairs that uses a flashlight to send light signals from a window. The man was found locked in his underwear with his mouth closed. It was Ned Shekshaft who tried to persuade the team to leave immediately. However, the team insists on continuing to search the building, so Ned joins them. But in the next fight (against the chamber flutes), Bubu tries to play from behind, then runs away. The badly injured group examines all upper floors of the house and returns to Saltmar. [There they go to Level 2 between sessions.]

PERUBAHAN FISIKA

KATA PENGANTAR: Puji syukur kehadirat Tuhan Yang Maha Esa atas segala limpahan Rahmat, Ina, Taufiq dan Hinaya yang memungkinkan saya untu...