Kamis, 02 Juni 2022

Play2Earn

I invented one: the chain of blogs. This will move my blog to the blockchain and every blog post will become an NFT. Investors can invest in these valuable NFT features and readers can earn crypto by posting comments. If this sounds completely unreasonable to you, then this is why. But it is also the economic model of the Play2Earn game. For example , GameFi creates a "liquid marketplace for all game items" and promises to serve game developers, game investors, and gamers .

This is basically a gamification of bitcoin. Bitcoin mining uses a lot of electricity, which is bad for the planet, but uses very little labor. It is quite possible to use similar technology where game players create tokens/NFTs/cryptocurrencies. Many of us have the experience of "throwing" virtual currency or resources in an online game. And in the era of MMORPGs, virtual resources and real money transactions between players were a big deal. If Real Money Trading (RMT) does not work, do the developers impose money? And attract investors to the company?

Play2Earn games like Axie Infinity already exist, but since the payouts are low, players are mainly available in less wealthy countries where মাসে200 a month is important. And this whole operation pushes the Panji scheme a little bit, because the money comes from people who first have to buy in-game features before playing Axie Infinity. If *everyone* makes money in the game, not all of your economy works. What made RMT effective in MMORPGs is the interaction between players who have more money than time and players who have more time than money. If the rich can have a maid, a nanny or a gardener, why not find someone to farm gold for them in their favorite online game? Oh, capitalism is the best! / satire

A new concept for MMORPGs is that blockchain technology allows virtual game items to be "non-fungible" and can safely exchange those items outside of the game. However, the question remains how much… A big part of Bitcoin's original price offer was that its supply was capped at a maximum of 21 million. Meanwhile, some people have noted that although the supply of a single type of cryptocurrency is limited, the total supply of a cryptocurrency is infinite because new cryptocurrencies are constantly being created. , May I interest you in toboldcoin? It turns out that the price of a Pepe The Frogs Ass NFT largely depends on how many NFTs out of 100 there are on the market with the same figure. For example, Gold Warcraft is infinite in the world right now, but if you take it to the limit, the game resources may vary due to an infinite number of games.

Another problem is that the games are not permanent. No, World of Warcraft did not die. However, the number of players should not be the same as at the peak of 2008. Source of income If players spend real money on virtual items, one of the "spicy" changes will be the effect of the game over time, of course, in this "investment". And yes, over the years some online games have been discontinued , which has reduced the value of virtual products in these games to zero.

So, in general, I would be very careful when dealing with cryptocurrencies, NFTs, or any other token "investments". It all belongs to the "fat fool" theory of investment . This makes them highly volatile and will likely lose value in the event of a sudden downturn. Linking them to games doesn't fundamentally change that.

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