The second problem is that there seems to be no such thing as indiscriminate or systematic warfare. There are linear story battles and they come with a level recommendation. The recommended level at the moment is 9 and my letters are between 7 and 8 ৷ So, in order to reach the recommended level, I can only participate in the "Battle of Mental Ridiculousness" in the camp. However, there are only 5 tryouts to choose from and only the last one offers a full experience. So I have to participate in this fictional battle multiple times until everyone reaches level 9. A few random or varied battles will be much more fun.
Because if there's a "quest phase" that talks to all the NPCs on the screen and collects glitter, there's no real exploration in this game. You have exactly 1 point to move to the next scene, explore, or advance the fight. Or you can have this chart point 1 plus an optional "What's Happening Elsewhere" view for reference. In very few moments in the story, there's only once been a scene where those around me have voted on where to go and I can try to convince them to vote the way I want to. So 10 hours of gameplay, Chapter VI and only 1 subplot (see A or B, but both are followed by C).
I like strategic warfare. But the rest of the game is pretty bad for me. I just hope the game progresses to the next chapters.